Press Kit
The Harrowing of Ash, an action roguelike from Silent Forest Games. Everything on this page may be used in coverage of the game.
- Title
- The Harrowing of Ash
- Developer
- Silent Forest Games
- Genre
- Action roguelike
- Platform
- PC (Steam)
- Status
- In development
- Release date
- To be announced
- Steam
- store.steampowered.com/app/5029180
- Press contact
- support@silentforestgames.net
An action roguelike where your army is whatever you’ve killed. Fight thousands at once as a revived necromancer, capture souls, and raise the dead to fight for you. The elite that nearly killed you keeps its teeth when it stands back up. The world is rotting. Find out why, or just keep killing.
You are a necromancer, revived after a few thousand years, in a world where souls no longer go anywhere. They drift, thin out, forget themselves. Convenient, for someone in your line of work.
Your minions fight on their own; you decide how. Switch stances mid-fight. Issue commands that move the whole pack at once: a coordinated pounce, a rain of arrows. Raise a Champion, a single persistent hero minion you invest in across runs and rebuild between them.
Commit to a doctrine at the start of every run. Deathlord pours everything into a few monstrous champions. Horde Master spends it wide, on a swarm that wins by arithmetic. Choirmaster pays for what the army is missing, and makes more-of-the-same cost extra.
Between fights, branching campaign maps offer a different kind of bargain. Shrines sell knowledge, and they charge the same souls you’d otherwise spend on power. You can finish the game without ever learning why the world is rotting. Nothing will stop you.
- Raise what you kill: an elite you capture stays elite when it fights for you
- Thousands of enemies on screen at once
- A persistent Champion minion: unlock new bodies and affixes, build it up across runs
- Three doctrines that change what your whole army is for
- Branching campaigns with themed stages, elite hunts, encounters and bosses
- Relics, talents, and a ruined hub you rebuild between runs
- Knowledge costs souls: the truth competes with power for the same currency
Silent Forest Games is a small independent studio. Two games so far: Prop Haunt, a 4v1 multiplayer psychological horror game released on Steam, and The Harrowing of Ash.
Logo & key art
The logo on a transparent ground, key art without text, store capsules, the icon, and this fact sheet as text.
GIFs
Four short loops: raising the dead, an elite turned, an arrow volley, the army at scale.